Namespace:
Assembly: System (in System.dll)[BrowsableAttribute(false)]public StreamReader StandardOutput { get; }
Property Value
Type: A that can be used to read the standard output stream of the application.Exception | Condition |
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The StandardOutput stream has not been defined for redirection; ensure is set to trueand is set to false. - or - The StandardOutput stream has been opened for asynchronous read operations with . |
When a writes text to its standard stream, that text is normally displayed on the console. By redirecting the StandardOutput stream, you can manipulate or suppress the output of a process. For example, you can filter the text, format it differently, or write the output to both the console and a designated log file.
Note |
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To use StandardOutput, you must set to false, and you must set to true. Otherwise, reading from the StandardOutput stream throws an exception. |
The redirected StandardOutput stream can be read synchronously or asynchronously. Methods such as , , and perform synchronous read operations on the output stream of the process. These synchronous read operations do not complete until the associated writes to its StandardOutputstream, or closes the stream.
In contrast, starts asynchronous read operations on the StandardOutput stream. This method enables a designated event handler for the stream output and immediately returns to the caller, which can perform other work while the stream output is directed to the event handler.
Synchronous read operations introduce a dependency between the caller reading from the StandardOutput stream and the child process writing to that stream. These dependencies can result in deadlock conditions. When the caller reads from the redirected stream of a child process, it is dependent on the child. The caller waits on the read operation until the child writes to the stream or closes the stream. When the child process writes enough data to fill its redirected stream, it is dependent on the parent. The child process waits on the next write operation until the parent reads from the full stream or closes the stream. The deadlock condition results when the caller and child process wait on each other to complete an operation, and neither can proceed. You can avoid deadlocks by evaluating dependencies between the caller and child process.
The following C# code, for example, shows how to read from a redirected stream and wait for the child process to exit.
// Start the child process. Process p = new Process(); // Redirect the output stream of the child process. p.StartInfo.UseShellExecute = false; p.StartInfo.RedirectStandardOutput = true; p.StartInfo.FileName = "Write500Lines.exe"; p.Start(); // Do not wait for the child process to exit before // reading to the end of its redirected stream. // p.WaitForExit(); // Read the output stream first and then wait. string output = p.StandardOutput.ReadToEnd(); p.WaitForExit();
The code example avoids a deadlock condition by calling p.StandardOutput.ReadToEnd before p.WaitForExit. A deadlock condition can result if the parent process calls p.WaitForExit before p.StandardOutput.ReadToEnd and the child process writes enough text to fill the redirected stream. The parent process would wait indefinitely for the child process to exit. The child process would wait indefinitely for the parent to read from the full StandardOutput stream.
There is a similar issue when you read all text from both the standard output and standard error streams. The following C# code, for example, performs a read operation on both streams.
// Do not perform a synchronous read to the end of both // redirected streams. // string output = p.StandardOutput.ReadToEnd(); // string error = p.StandardError.ReadToEnd(); // p.WaitForExit(); // Use asynchronous read operations on at least one of the streams. p.BeginOutputReadLine(); string error = p.StandardError.ReadToEnd(); p.WaitForExit();
The code example avoids the deadlock condition by performing asynchronous read operations on the StandardOutput stream. A deadlock condition results if the parent process calls p.StandardOutput.ReadToEnd followed by p.StandardError.ReadToEnd and the child process writes enough text to fill its error stream. The parent process would wait indefinitely for the child process to close its StandardOutput stream. The child process would wait indefinitely for the parent to read from the full stream.
You can use asynchronous read operations to avoid these dependencies and their deadlock potential. Alternately, you can avoid the deadlock condition by creating two threads and reading the output of each stream on a separate thread.
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You cannot mix asynchronous and synchronous read operations on a redirected stream. Once the redirected stream of a is opened in either asynchronous or synchronous mode, all further read operations on that stream must be in the same mode. For example, do not follow with a call to on the StandardOutput stream, or vice versa. However, you can read two different streams in different modes. For example, you can call and then call for the stream. |
The following example spawns a new user-defined executable and reads its standard output. The output is then displayed in the console.
using System;using System.IO;using System.Diagnostics;class IORedirExample{ public static void Main() { string[] args = Environment.GetCommandLineArgs(); if (args.Length > 1) { // This is the code for the spawned process Console.WriteLine("Hello from the redirected process!"); } else { // This is the code for the base process Process myProcess = new Process(); // Start a new instance of this program but specify the 'spawned' version. ProcessStartInfo myProcessStartInfo = new ProcessStartInfo(args[0], "spawn"); myProcessStartInfo.UseShellExecute = false; myProcessStartInfo.RedirectStandardOutput = true; myProcess.StartInfo = myProcessStartInfo; myProcess.Start(); StreamReader myStreamReader = myProcess.StandardOutput; // Read the standard output of the spawned process. string myString = myStreamReader.ReadLine(); Console.WriteLine(myString); myProcess.WaitForExit(); myProcess.Close(); } }}
.NET Framework
Supported in: 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0.NET Framework Client Profile
Supported in: 4, 3.5 SP1-
for full trust for the immediate caller. This member cannot be used by partially trusted code.
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .